A bit of a digression and distraction from my day...Friday, March 19, 2010
Thursday, March 18, 2010
Operating Theater - Comp
Just a comp for an operating theater, within an abandoned hospital. The balcony is above, and there is a filthy glass ceiling above that. I want something eerie and broken, but also to have the sun filtering in through the broken panes, and some vegetation overgrowing the upper parts...Thanks to Alessandro for prodding me into doing this one, totally out of my comfort zone. Hopefully the result with look fairly realistic. I'm going to build it quickly in 3DS max to get my angles and try out a couple of camera shots, and move on to the real version from there...
Tuesday, March 16, 2010
Beachside

Another environment. Started from a photo for inspiration (part of the left-hand cliff). This was originally wider, with a metal door set in the rock face to the right, suggesting a passage to the structure on the horizon... but then I realized that I had three focal points and that the whole thing didn't work. So I cropped, and find this has a better feel, although there's no single striking element.
Friday, March 12, 2010
Manticore
So it's been a while since I've done any kind of creature. Not sure what inspired me to go with a manticore, a creature which has never particularly inpired me, but anyhoo. Instead of simply sitting and painting him after my initial sketch I went through a short concept phase. Normally I would accompany this with a clean front/side view, but I've had my fill of him for now...Wednesday, March 10, 2010
Abandoned Citadel
Decided it was high time I integrated some kind of structure into my scenes, and of course, what came to mind but something broken? And of course, gothic, since I'm familiar enough with the style to stay somewhat loose.I managed to avoid my usual pitfall of over-rendering on this one, although I'm sure that the balance of detail is off. Not to mention perspective... and values and... ah well. It's fine for what it is, and was started from a photo to get a different color scheme than usual.
I'll try and sneak architecture into my scenes more often, until I manage a full city scape or such...
Subscribe to:
Posts (Atom)